When you appear from Vault 76 and get your first insight Fallout 76In the Appalachian region, the world seems like a complete opportunity. The landscapes are nice, all autumn foliage and breathtaking mountains; The map is huge and decorated with all the seemingly unique places; and you're driving a Holotype trip that promises to be epic.
Unfortunately, this marvelous feeling is difficult to maintain. The empty space becomes empty and lonely so that the lush world can quickly become a nightmare in the hands of other players, and the technical problems hamper the whole experience. Within two weeks of its launch Fallout 76 has turned out to be fun and frustrating in the same way, feel more like an unfinished experiment than a finished game.
Located directly at the Appalachian West Virginia Coal Field Fallout 76 Is the deep tradition of franchising a good job, which should include real-life cities and landmarks. The world of the world suggests that the arrival of Vault-Tec initially offered the community a more promising future, especially for those visiting the Vault Tech University or chose to stay in the prestigious Vault 76.
The West Virginia bog is full of famous creatures such as death tracks, wildlife vampires and other mutated delusions. Despite the new environment, Fallout 76 Especially used are many assets from previous series games Fallout 4. It sometimes makes you feel like you saw it all in the past. Compared to the lack of interesting characters, the irradiated West Virginia version does not match its potential.
That said. There are a lot of new nightmare-causing baddies. The most prominent are the blown people who have become a mysterious disease that is at the forefront Fallout 76Main series. Unlike the vampires, they can still use their weapons competently, making them more dangerous than the average corpse. Those caught in mining costumes, when the bombs fell, turned into mole miners, durable little creatures that packed a large punch. Local myths, such as the terrible Wendigo, draw attention to a spot-like message and you might even end up in the mysterious Mothman's waste.
One is the only number
As the first online entry for a long time Fall out series Fallout 76 Avoid common colored, unrecognizable characters, scattered robots, holotaps and strategically placed notes around the world. There is no computer controlled person, so just other people you will see are direct players who have appeared from the same wardrobe. It is wise on paper, but in practice it makes the huge Apalachian region incredibly lonely.
Begin inside Fallout 76, you are responsible for tracking the Responders group: civilians who launched an initiative at the early days of the nuclear arsenal to help others by providing health care, clean water and basic training. This tracking quickly gets tedious when you realize that everything you are looking for is flesh. This is a trend that repeats throughout the game. Whenever you find a note, tape or radio station asking for help, you know with certainty that your potential goal will be either long ago or mechanically.
Playing alone can be a calm, enjoyable experience, but even at the very least it's hard not to feel lost. Despite the fact that the card is many times larger than Fallout 4S, the world Fallout 76 feel less and emptier. Previous Fall out the games were full of NPCs with vibrant personalities; this time, the only person with certain characteristics is your own character.
The character builder is deeper than previous games, allowing you to customize your face and body shape, skin and hair color, as well as details about your personal walled owner. One improvement is that these clothes can now be worn, so you do not have to sacrifice protection in the name of a personal style. Each player you come across will have its own style, regardless of whether he wears a civilian-era dress and gas mask, or demonstrates his passion for the Vault 76 in the blue and yellow chains.
You can also create your own home using the game C.A.M.P. a system that stands out alike Fallout 4& # 39; S Workshops. You will need to find plans to create things like chemistry stations, cooking fire and beds, but with little effort you can create an impressive center to store your alien objects, grow and improve weapons and armor.
Unfortunately, your camp will be exposed to the dangers of noise, including other players, while you explore the rest of Appalachia. Spending resources to create extravagant buildings and orchards makes no sense if a random player can find himself and destroy his stuff. Of course, you can make turrets and defenses, but for how long does it really get someone off when you're off doing something else? Fortunately, when you sign up, your fortress also leaves the server, but it was not unusual to come back from a few hours to find broken walls and destroyed crops.
Creating settlements Fallout 4 There was a strong, creative experience, the creation of a camp Fallout 76 there is more to stop; just a place to wipe your things, repair your weapons and armor, and sleep. And since you share servers with other players, you can lose your main real estate if someone else decides to set up while you're offline. In such cases, your structure is saved as a plan, so at least it's easy to rebuild it.
Fallout 76 There are also seminars, but they are so heavily trained to try to claim that they almost do not feel worth it. You will have to constantly protect the workshops from enemy hordes, making it feel like a full-time job; because you can move your camp at any time (for a small fee), there is no real reason to clean up valuable materials to create a public area.