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PlayStation 4 touchpad and law of unexpected consequences

In today's digital age, we sometimes feel that the hardware has borrowed back to the software that drives our devices. Month button is a monthly view of these buttons and switches that are similar to old and new devices and try to evaluate how we work with our devices at a physical, tactile level.

To control video games, the PlayStation 4 DualShock 4 controller touchpad is a failure.

Sony has long been using the PlayStation controller as an innovation venue. Some of these ideas are stuck, such as anger and double analog sticks. Others, like the PS3's devastating Sixaxis motion controls, had bigger failures that were used by startup names and then quickly quit.

And while many of the additions Sony made with DualShock 4 – just like the light bar and integrated speaker – are still in use today, the touch-sensitive interface was one of the first things that developers (both first and third-party) left despite its proliferation in the early PS4 game, such as Famous: Second Son.

The TouchPad allows players to control games with swipe gestures, such as on the phone, and it may have failed because the PS4 games are played on television rather than on the screen in your hands. Avoiding your eyes to see another thing to make sure that you make the right oscillation gesture to open the door or activate secret killing just did not make sense when there were completely good buttons and loops that could do the same with clearer, more tangible efficiency, did not distract you. This is the same issue that touches the Touch Bar of Apple's latest MacBook Pros microcosm.

But, like many things in life, unexpected consequences have arisen because developers have abandoned their support and the result is that DualShock 4's biggest failure is actually one of the greatest successes. And this is because the touchpad is not just a flat interface: it is also a button. Specifically, a huge clickable button covering the entire controller, leaving virtually no wasted space in the middle.

And the developers have cleverly repeated this huge button in the world's biggest pause button, reversing the small "option" key that Sony might think to fill that role. And the bar shines in this role.

When you press the pause button, you do not have to take action to find the right place for the controller, as almost all other controllers plan. Since the press pause is not usually a prior act, it is something urgent, because something in the real world requires a virtual exit.

It should be big and simple: the sheer red emergency key you press because your pizza delivery is knocking, or the phone is ringing, or your roommate just started shouting because they were just preparing for the flames. The touchpad for this purpose is practically ideal: large, pushable from all sides of the controller, and cannot be missed.

And who knows? Maybe Sony has already patented touch screen the controller can finally improve the touchpad. Just as long as it doesn't get rid of the button.

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