Welcome to Battlefield fans! This year, we've split a review into their single player and multiplayer components to give fans a better idea of what's going on for each style. This review only applies to single-player mode and we will have an upcoming multitasking review and a general review of Battlefield V.
Too often, a one-player campaign, primarily a multiplayer shooter, is a little more than an outstanding training. The Battlefield series has previously been blamed, but certainly not Battlefield V's three-two-hour campaign sets. Each one has a fairly interesting story that directs you to a number of sites that are diverse and beautiful when not damaged to a flaming ruin. I would have loved it if it would be better to use Battlefield's awesome set of tools that more often leads us to a full-scale war.
This is a ride and weapon shooter where health is restored and there are a lot of weapons and ammunition. As a result, when the operation heats up, the pace is usually as fast as the bouts are extremely loud. That's why DICE has a strange design choice that in almost two of your three campaigns, you're almost completely fighting in your own name and pointing out the hard-headed gaming. That's fine, except that it does not put the Battlefield series' huge card power with many large-scale wars to make good use of it.
This does not force the Battlefield Series to take advantage of a large-scale battle.
It's also a strange fact that these missions are almost completely hammered, as well as some maps that make it possible to visit a jeep or an airplane. The only time you have to go through the tank or add to a real air mission is about a minute in a short training, which is a bit drunk. Three stories together are still fun for six hours to fight, but in this respect a lot remains on the table.
In the first campaign, under the "Do not Mark" sign, the star is a new criminal team, adopted by a wonderful veteran to join the British special boat service, which, as it turns out, is very slightly connected with boats. The Sabotage Mission in North Africa begins with a fairly linear, peaceful walk to the Nazi aerodrome, where the most memorable moment comes from shooting between both. Their mentoring and prosthetic relationships are silent, but well-written and organized with short humorous moments of humor, so that in the short time that we are with them, they strengthen their characters.
Under the Flag's second mission is the place where it becomes interesting: a wide open map allows you to choose three goals to be dealt with in any order. Technically, it's a little different from what you do, because none of the devices you do not want to attack affects the other two but freely access them from any angle – stopping enemy soldiers with your binoculars and planning your attack, Far Cry-style – gives an illusion of control. The map is large enough to allow you to steal an airplane and fly around, although with the usual difficulty, enemy airplanes just seemed to be fighting, so flight control was not as complicated as it seemed to have been.
You can stop marking enemy soldiers with your binoculars and planning your attack in the Far Cry style.
The campaign is limited to an indirect mission against Nazi infantry and vehicle waves, which is a good fight while you avoid thinking about how absurd one is to run between the counterattacks, antivirus and anti-personnel towers to fight alone with a small army to stop.
It helps in this effort that the enemy's AI is quite weak throughout. German soldiers will sometimes take over, but as often as they will charge the weapon in a fire in an open place. And once you've shot one, you've shot most of them – the breed is limited to standard troops with different, but similar weapons, the same armed soldier variants that can absorb annoying bullets and casual fighter soldiers. It gives the vehicle a face to face boss fighting feelings because the weapons against vehicles are harder to come by.
The second campaign Nordly sends us to the frozen, Nazi-occupied Norway, the new female resistance fighters, who – I carry you – kill the enemies, knit them around, while approaching the skis. For obvious reasons, they are quite difficult to pull, and after you are nailed to meet the challenge of a mission, you are more likely to be best at rest if these throwing nails make things a bit easier. However, at any time, you can trap skis that are fun to play around – especially if you're not too worried about seeing or re-loading the checkpoint after you've hit the edge of the cliff to death. They get a lot more useful in their second and last mission, which again opens the way and lets you choose your goals. However, skis can not replace aircraft that are unfortunately not here.
You can kill enemies with dungeons while skiing down.
To increase the variety, Nordlys uses frozen weather to introduce a unique game mechanic to the same mission, which should always be fired in the fire, so that it often prevents freezing to death. However, I would not want it to last longer than it did because the patient's secrecy is killed and the time constraints are not well mixed up.
It was harder for me to find out about this character than British, partly because it's difficult to read subtitles about the Norweigan voice that works while you are accepted, but also because its motivation and origin are so simple.
The final campaign available at Tirailleur is best for a number of reasons. The first is the story of a devalently processing his comments about the race during the release of franchise, forcing him to return to a more universal commentary on the cost of human courage and targeting, thus avoiding a severe consequence. History, it says, does not always prefer bold. In spite of similar problems, putting people who are not French speaking, putting us in focus, creating head shots and reading subtitles, the hero of the Tirailleur is very effective as a man for whom he must be concerned about reckless methods for his goals.
The Tireilleur is the only campaign that makes me feel like a significant part of the troops.
Secondly, Tirailleur is the only campaign that leads me to believe that I am a significant part of the troops and not rambo greatly. From the beginning, you are struggling with your colleagues who are cut to the right and to the left, and their presence makes the whole scenario feel more reliable. The fact that the wind blows a ridiculous number of autumn leaves over the corpses of soldiers on both sides, as you put the past, makes it much more pronounced.
These battles – including its spectacular overturn de gras mission to capture the fortified castle on the hill – are large and, although you can never really drive or fly with all the vehicles, we see the battlefields of the spectacular battle over the map, with artillery and rockets , down the distance (or above you if you do not move). It's clear which is Battlefield's best, and I wonder why DICE does not lean on it anymore.
Replayability campaign missions come from scattered collections and achievement-style challenges, such as hand-held weapons, or rescue fighters not detected that allows you to do anything other than the minimum resistance path.
It should be noted that the campaign screen has an open spot The Last Tiger, which in the near future will allow us to play from the Nazi point of view of Germany, which is being drawn to the tanker team. EA has not specifically said when this fourth campaign will be available.